东北大学学报(社会科学版) ›› 2017, Vol. 19 ›› Issue (2): 201-207.DOI: 10.15936/j.cnki.1008-3758.2017.02.014

• 教育研究 • 上一篇    下一篇

基于案例分析的严肃游戏对培养大学生合作意识的作用研究

周文杰1,母睿2   

  1. (1.大连理工大学人文学院,辽宁大连116024;2.大连理工大学公共管理与法学学院,辽宁大连116024)
  • 收稿日期:2016-09-09 修回日期:2016-09-09 出版日期:2017-03-25 发布日期:2017-03-24
  • 通讯作者: 周文杰
  • 作者简介:周文杰(1968-),女,黑龙江哈尔滨人,大连理工大学教授,博士生导师,主要从事大学生思想教育和游戏美学研究;母睿(1983-),女,辽宁沈阳人,大连理工大学副教授,管理学博士,主要从事公共政策与合作治理研究。
  • 基金资助:
    国家社会科学基金资助项目(12BZX089);辽宁省社会科学规划基金资助项目(L11DKS022)。

Case-based Study on the Role of Serious Games in Cultivating Undergraduates' Cooperative Consciousness

ZHOU Wen-jie1, MU Rui2   

  1. (1. School of Humanities, Dalian University of Technology, Dalian 116024,China; 2. School of Public Administration and Law, Dalian University of Technology, Dalian 116024, China)
  • Received:2016-09-09 Revised:2016-09-09 Online:2017-03-25 Published:2017-03-24
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摘要: 严肃游戏作为教育科学的重要教育手段,是通过创建虚拟现实的问题情境来培养学生正确的社会行为和价值观念的教学技术。在界定严肃游戏概念内涵、阐明严肃游戏对培养合作意识的作用的基础上,以海洋渔业资源保护问题作为严肃游戏的案例,展示并分析大学生参与严肃游戏的过程及游戏体验,旨在体现并说明严肃游戏对促进大学生合作行为的作用。严肃游戏的演练过程以涉及利益冲突的社会问题为主线,通过规则设计和角色扮演,可以提升大学生的社会认知水平,解决大学生的思想矛盾冲突,培养大学生的全局观念,增强大学生的合作意识。

关键词: 严肃游戏, 大学生, 合作意识, 教学技术

Abstract: As an important means of educational science, serious games aim to cultivate students' appropriate behaviors and value system by creating problem situations in the virtual reality. First, the key concepts of serious games were defined and the role of serious games in cultivating students' cooperative consciousness was expounded. Then, based on the cases of sustainability problems of marine fishery resources, the process of game play by undergraduates and their experience of game outcomes were highlighted and analyzed to illustrate the role of serous games in promoting undergraduates' cooperative behaviors. The play of serious games is involved in social problems with interest conflicts, and through game design and role play, students' social cognition could be promoted and their conflicts in thoughts and values could be settled. Moreover, students may improve their holistic perspectives and cooperative consciousness.

Key words: serious game, undergraduate, cooperative consciousness, educational technology

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