东北大学学报(社会科学版) ›› 2026, Vol. 28 ›› Issue (2): 144-150.DOI: 10.15936/j.cnki.1008-3758.2026.02.015

• 语言文学 • 上一篇    

人工智能写作的语言伦理研究

刘丹   

  1. 东南大学 人文学院,江苏 南京 211189
  • 收稿日期:2024-05-13 出版日期:2026-03-25 发布日期:2026-04-02
  • 作者简介:刘 丹,东南大学讲师,博士研究生。
  • 基金资助:
    江苏省社科应用研究精品工程面上课题重点项目(25SYA-005)

A Linguistic Ethics Study of Artificial Intelligence Writing

Dan LIU   

  1. School of Humanities,Southeast University,Nanjing 211189,China
  • Received:2024-05-13 Online:2026-03-25 Published:2026-04-02

摘要:

人工智能写作首先是一个语言问题,需要遵从语言表达与公共交际的基本道德伦理规范。进入Web 3.0时代,人与机器的边界日益消弭,自然语言的词与法遭受智能技术冲击,机器写作文本隐现“类人”情感与美学效果,人类已经不再是写作的不二主体。然而,写作者可将人工智能视为新的观察镜与方法库:借助“语言镜像”达成自我反观与内省;借助人机交互协同,实现跨模态、跨语境的知识互联;借助虚拟现实与多模态技术,开展全感官、沉浸式的写作实验。人始终是中介与目的,人工智能写作的归宿点始终应该是以技术为杠杆,持续激发人的自我反思、审美更新与主体成长,最终达成智能效益与人文精神的同步最大化。

关键词: 人工智能写作, 语言伦理, 人机交互, 虚拟现实

Abstract:

Artificial intelligence (AI) writing is first and foremost a linguistic issue that requires compliance with the basic moral and ethical norms of linguistic expression and public communication. In the era of Web 3.0, along with the increasing dissolution of the boundaries between human beings and machines, the lexicon and grammar of natural language are subjected to the impact of intelligent technologies, and machine writing reveals “human-like” emotional and aesthetic effects, so human beings are no longer the sole subject of writing. However, writers can focus on the new perspectives and methods provided by AI writing, reach self-reflection and introspection through “language mirroring”, facilitate multi-modal interconnection of knowledge through human-computer interaction, and carry out full-sensory experience and writing through virtual reality technology. Humans remain both the medium and the goal. The purpose of AI writing should always be to use technology as a lever, and continuously inspire self-reflection, aesthetic renewal as well as personal growth, ultimately maximizing both technological benefits and humanistic values simultaneously.

Key words: artificial intelligence (AI) writing, linguistic ethics, human-computer interaction, virtual reality

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