Journal of Northeastern University(Social Science) ›› 2017, Vol. 19 ›› Issue (2): 201-207.DOI: 10.15936/j.cnki.1008-3758.2017.02.014

• Education • Previous Articles     Next Articles

Case-based Study on the Role of Serious Games in Cultivating Undergraduates' Cooperative Consciousness

ZHOU Wen-jie1, MU Rui2   

  1. (1. School of Humanities, Dalian University of Technology, Dalian 116024,China; 2. School of Public Administration and Law, Dalian University of Technology, Dalian 116024, China)
  • Received:2016-09-09 Revised:2016-09-09 Online:2017-03-25 Published:2017-03-24
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Abstract: As an important means of educational science, serious games aim to cultivate students' appropriate behaviors and value system by creating problem situations in the virtual reality. First, the key concepts of serious games were defined and the role of serious games in cultivating students' cooperative consciousness was expounded. Then, based on the cases of sustainability problems of marine fishery resources, the process of game play by undergraduates and their experience of game outcomes were highlighted and analyzed to illustrate the role of serous games in promoting undergraduates' cooperative behaviors. The play of serious games is involved in social problems with interest conflicts, and through game design and role play, students' social cognition could be promoted and their conflicts in thoughts and values could be settled. Moreover, students may improve their holistic perspectives and cooperative consciousness.

Key words: serious game, undergraduate, cooperative consciousness, educational technology

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